9 core events + 10 meta events

Memory sports, online and on demand.

10+ memory sport and study events, printable sheets, and real-time multiplayer — the redesigned MemorySports platform with a structured training system.

Memory sports events

  • Images event thumbnail

    Images

    Memorize groups of 5 images in order

  • Numbers event thumbnail

    Numbers

    Memorize digits 0–9 and type them back

  • Names event thumbnail

    Names

    Match faces with names

  • Words event thumbnail

    Words

    Memorize a sequence of Korean words

  • Abstract Images event thumbnail

    Abstract Images

    Memorize groups of 5 abstract patterns

  • Binary event thumbnail

    Binary

    Memorize sequences of 0s and 1s

  • Cards event thumbnail

    Cards

    Memorize the order of a 52-card deck

  • Historical Dates event thumbnail

    Historical Dates

    Memorize historical events with their years

  • Spoken Numbers event thumbnail

    Spoken Numbers

    Memorize digits read aloud, one at a time

  • Short-term memory test

    External link

    Opens the short-term memory test on metamind.kr.

Imagery training

Memory sports come down to turning abstract data (digits, letters, binary) into vivid images you can store in long-term memory. A pre-trained imagery table lets the same number trigger a much richer scene every time.

  • Shape conversion — Turn the shape of a digit or card into an object that looks like it.
  • Sound conversion — Map the pronunciation of a digit or card to a similar-sounding word.
  • Major system — Assign consonant sounds per digit, then build words and visualise them.
  • PAO system — Pair each digit/card with a person, action, and object to build scenes.
  • Memory palace — Lay images along a familiar route to preserve their order.

Imagery training material is available in the Metamind learning notes. Build your own conversion tables and drill them into automatic recall — that's the fastest path.

Overall grade guide

Your overall score is calculated from the last 30 days. Demotions apply once a day at 23:00 UTC, while promotions take effect immediately when a game ends.

Total weighting: Plays 50% / Average score 25% / Average memorisation time 25%. Average score is normalised across the 11 events.

  • Plays — counted linearly from 20+; below that it's capped at 1.499.
  • Average score — weighted across the 11 events (same weights as the original site).
  • Average memorisation time — counted linearly from 60s+; shorter is better.
GradeTotal thresholdBasis
SS2.0+About 2× the global average (with 20-play / 60s gate)
S1.5+About 1.5× the global average (with 20-play / 60s gate)
A1.1+Slightly above the global average
B0.9+Near the global average
C0.7+70% of the global average
D0.5+50% of the global average
F0.5-Entry level

Custom content plays and signed-out guest plays are excluded from grading. Detailed grade history is on the My results page.

Memory sports FAQ

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