9 core events + 10 meta events

Memory sports, online and on demand.

10+ memory sport and study events, printable sheets, and real-time multiplayer — the redesigned MemorySports platform with a structured training system.

Memory sports events

  • Images event thumbnail

    Images

    Memorize groups of 5 images in order

  • Numbers event thumbnail

    Numbers

    Memorize digits 0–9 and type them back

  • Names event thumbnail

    Names

    Match faces with names

  • Words event thumbnail

    Words

    Memorize a sequence of Korean words

  • Abstract Images event thumbnail

    Abstract Images

    Memorize groups of 5 abstract patterns

  • Binary event thumbnail

    Binary

    Memorize sequences of 0s and 1s

  • Cards event thumbnail

    Cards

    Memorize the order of a 52-card deck

  • Historical Dates event thumbnail

    Historical Dates

    Memorize historical events with their years

  • Spoken Numbers event thumbnail

    Spoken Numbers

    Memorize digits read aloud, one at a time

  • Short-term memory test

    External link

    Opens the short-term memory test on metamind.kr.

Brain Training Games

A collection of brain games that challenge your memory, focus, and reaction speed. Track your scores and compare with others.

Imagery training

Memory sports come down to turning abstract data (digits, letters, binary) into vivid images you can store in long-term memory. A pre-trained imagery table lets the same number trigger a much richer scene every time.

  • Shape conversion — Turn the shape of a digit or card into an object that looks like it.
  • Sound conversion — Map the pronunciation of a digit or card to a similar-sounding word.
  • Major system — Assign consonant sounds per digit, then build words and visualise them.
  • PAO system — Pair each digit/card with a person, action, and object to build scenes.
  • Memory palace — Lay images along a familiar route to preserve their order.

Imagery training material is available in the Metamind learning notes. Build your own conversion tables and drill them into automatic recall — that's the fastest path.

Overall grade guide

Your overall score is calculated from the last 30 days. Demotions apply once a day at 23:00 UTC, while promotions take effect immediately when a game ends.

Total weighting: Plays 50% / Average score 25% / Average memorisation time 25%. Average score is normalised across the 11 events.

  • Plays — counted linearly from 20+; below that it's capped at 1.499.
  • Average score — weighted across the 11 events (same weights as the original site).
  • Average memorisation time — counted linearly from 60s+; shorter is better.
GradeTotal thresholdBasis
SS2.0+About 2× the global average (with 20-play / 60s gate)
S1.5+About 1.5× the global average (with 20-play / 60s gate)
A1.1+Slightly above the global average
B0.9+Near the global average
C0.7+70% of the global average
D0.5+50% of the global average
F0.5-Entry level

Custom content plays and signed-out guest plays are excluded from grading. Detailed grade history is on the My results page.

Memory sports FAQ

Site updates

  1. 2026-06-08

    Choose whether to save when you leave a brain game

    If you leave a score-building brain game partway through, we now ask whether to keep your progress — choose Save & exit, Exit without saving, or Keep playing. Going back or closing the tab also warns you so you don’t lose an in-progress run by accident.

  2. 2026-06-08

    Brain game rankings and a new menu

    Brain training games now have their own rankings page with a leaderboard for each game. The top menu is also split into 'Memory Sports' and 'Brain Training' — pick a side to jump to its Home, Rankings, and My results.

  3. 2026-06-08

    Brain game records now have their own page

    Your brain game records now have a dedicated page. See your best and rank per game, plus a detailed play-by-play table and a score-trend chart. Pick memory sports or brain games from the 'My results' menu.

  4. 2026-06-07

    Verbal Memory is now a timed survival challenge

    Verbal Memory now puts a time limit on each word and ends after three mistakes. The longer you go, the more words pile up and the less time you get — see how far you can last.