9 core events + 10 meta events

A new memory sport for learning sentences and texts

Meta Memory Sports is a new form of memory sport created by Orissam, a specialist in memory-based learning. Its defining feature is that it improves on several limitations of traditional memory sports and is designed to provide direct support for real-world learning.

Meta memory sports

  • Table of Contents event thumbnail

    Table of Contents

    A book’s TOC or a table you enter yourself

  • Words & Sentences event thumbnail

    Words & Sentences

    Memorize word-and-sentence pairs and type them back

Key benefits of Meta Memory Sports

Connect mnemonic training to real learning and useful knowledge in everyday life.

  • Stronger memory skills

    Learn and practice expert mnemonic techniques naturally to strengthen the way you remember different kinds of information.

  • Practical learning transfer

    Memorizing the varied information you encounter while studying builds your ability to apply mnemonic techniques to real learning.

  • Active cognitive practice

    Remembering and recalling information keeps your mind actively engaged. Make memory practice part of your everyday cognitive routine.

  • Useful knowledge

    Remember frequently encountered terms and information while building practical knowledge for study and everyday life.

8 upcoming meta events

Upcoming additions to the line-up. Live events can be started from the cards above.

  • Cards & Numbers

    Coming soon

    Combined 50-card + 100-digit event (5 minutes)

  • Korean Words

    Coming soon

    100-word Korean series

  • Foreign Vocabulary

    Coming soon

    50 English-to-English word pairs

  • Letters & Formulas

    Coming soon

    Alphabet / Hanja / formula series

  • Flags, Maps & Faces

    Coming soon

    Visual events covering flags, maps, and faces

  • Mind Memo

    Coming soon

    Audio listening memory — a generalization of Spoken Numbers

  • Sentences & Paragraphs

    Coming soon

    Paragraph-level memory: poems, speeches, and more

  • Mind Note

    Coming soon

    Long-form essay-style memorization

Imagery training

Memory sports come down to turning abstract data (digits, letters, binary) into vivid images you can store in long-term memory. A pre-trained imagery table lets the same number trigger a much richer scene every time.

  • Shape conversion — Turn the shape of a digit or card into an object that looks like it.
  • Sound conversion — Map the pronunciation of a digit or card to a similar-sounding word.
  • Major system — Assign consonant sounds per digit, then build words and visualise them.
  • PAO system — Pair each digit/card with a person, action, and object to build scenes.
  • Memory palace — Lay images along a familiar route to preserve their order.

Imagery training material is available in the Metamind learning notes. Build your own conversion tables and drill them into automatic recall — that's the fastest path.

Memory sports training methods

Memory sports are the best way to train your short-, medium-, and long-term memory all at once. In Custom mode, freely adjust the memorize time and recall time to focus your practice on whichever kind of memory you want.

  • Working memory (short-term) — Keep both the memorize time and recall time short. Builds the ability to bring back what you just saw instantly.
  • Medium-term memory — Short memorize time, long recall time. Practice holding onto information even after a little time has passed.
  • Long-term memory — Keep both the memorize time and recall time long. Trains the deep storage that makes memories last.

Within a single session — Split a session into segments and mix several memory techniques. Since the information you memorize first is usually the first to fade, etch it in firmly early on with long-lasting methods (memory palace, spaced repetition), lean on imagery through the middle, and skim quickly at the end to hold the rest in working memory.

Hands-on techniques like the memory palace and spaced repetition are covered step by step in the learning guides. Browse the guides

Overall grade guide

Your overall score is calculated from the last 30 days. Demotions apply once a day at 23:00 UTC, while promotions take effect immediately when a game ends.

Total weighting: Plays 50% / Average score 25% / Average memorisation time 25%. Average score is normalised across the 11 events.

  • Plays — counted linearly from 20+; below that it's capped at 1.499.
  • Average score — weighted across the 11 events (same weights as the original site).
  • Average memorisation time — counted linearly from 60s+; shorter is better.
GradeTotal thresholdBasis
2.0+About 2× the global average (with 20-play / 60s gate)
1.5+About 1.5× the global average (with 20-play / 60s gate)
A1.1+Slightly above the global average
B0.9+Near the global average
C0.7+70% of the global average
D0.5+50% of the global average
F0.5-Entry level

Custom content plays and signed-out guest plays are excluded from grading. Detailed grade history is on the My results page.

Memory sports FAQ

Site updates

  1. 2026-10-21

    One conversion practice, now available in class.

    Basic recall is now the forward self-check default, alongside typing, reverse recall and rhythm, with earlier records retained. Classes practise the same selection using the teacher’s shared dictionary or a student’s own source. Private entries and typed answers stay hidden; teachers see progress and summaries. Class practice stays separate from personal review dates and official rankings.

  2. 2026-10-21

    Less waiting when image memorization starts.

    Solo, multiplayer and classroom image screens are prepared during the countdown, so a ready screen no longer spends memorization time waiting for start-up requests. Rejoining preserves the original round’s remaining time.

  3. 2026-10-20

    Prepare the images, then start together.

    Solo preparation countdowns begin after the images are ready. Multiplayer and classes show participant readiness and start together when everyone is ready. Teachers see each student’s status; their existing memorization-start choice needs no second readiness-confirm click.

  4. 2026-10-19

    Review classroom answers and activity history more clearly.

    Image activities now support up to 300 images. Each discipline places correct answers above student entries, and version 0 notes hide the duplicate original view. Activity history separates viewing results from repeating content; quantity errors identify the selected discipline’s limit, digit-group rule, and current entry.