9 core events + 10 meta events

Combined meta score

See your combined score across all 11 disciplines at a glance.

Meta memory sports

  • Table of Contents event thumbnail

    Table of Contents

    A book’s TOC or a table you enter yourself

  • Words & Sentences event thumbnail

    Words & Sentences

    Memorize word-and-sentence pairs and type them back

8 upcoming meta events

Upcoming additions to the line-up. Live events can be started from the cards above.

  • Cards & Numbers

    Coming soon

    Combined 50-card + 100-digit event (5 minutes)

  • Korean Words

    Coming soon

    100-word Korean series

  • Foreign Vocabulary

    Coming soon

    50 English-to-English word pairs

  • Letters & Formulas

    Coming soon

    Alphabet / Hanja / formula series

  • Flags, Maps & Faces

    Coming soon

    Visual events covering flags, maps, and faces

  • Mind Memo

    Coming soon

    Audio listening memory — a generalization of Spoken Numbers

  • Sentences & Paragraphs

    Coming soon

    Paragraph-level memory: poems, speeches, and more

  • Mind Note

    Coming soon

    Long-form essay-style memorization

Imagery training

Memory sports come down to turning abstract data (digits, letters, binary) into vivid images you can store in long-term memory. A pre-trained imagery table lets the same number trigger a much richer scene every time.

  • Shape conversion — Turn the shape of a digit or card into an object that looks like it.
  • Sound conversion — Map the pronunciation of a digit or card to a similar-sounding word.
  • Major system — Assign consonant sounds per digit, then build words and visualise them.
  • PAO system — Pair each digit/card with a person, action, and object to build scenes.
  • Memory palace — Lay images along a familiar route to preserve their order.

Imagery training material is available in the Metamind learning notes. Build your own conversion tables and drill them into automatic recall — that's the fastest path.

Overall grade guide

Your overall score is calculated from the last 30 days. Demotions apply once a day at 23:00 UTC, while promotions take effect immediately when a game ends.

Total weighting: Plays 50% / Average score 25% / Average memorisation time 25%. Average score is normalised across the 11 events.

  • Plays — counted linearly from 20+; below that it's capped at 1.499.
  • Average score — weighted across the 11 events (same weights as the original site).
  • Average memorisation time — counted linearly from 60s+; shorter is better.
GradeTotal thresholdBasis
SS2.0+About 2× the global average (with 20-play / 60s gate)
S1.5+About 1.5× the global average (with 20-play / 60s gate)
A1.1+Slightly above the global average
B0.9+Near the global average
C0.7+70% of the global average
D0.5+50% of the global average
F0.5-Entry level

Custom content plays and signed-out guest plays are excluded from grading. Detailed grade history is on the My results page.

Memory sports FAQ

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